Roblox Toy Defense Script Better May 2026

-- Tower settings towerDamage = 10, towerRange = 100, towerUpgradeCost = 100,

function Enemy.new(x, y) local enemy = setmetatable({}, Enemy) enemy.x = x enemy.y = y enemy.speed = config.enemySpeedMultiplier enemy.damage = config.enemyDamageMultiplier return enemy end roblox toy defense script better

-- Configuration local config = { -- Enemy spawn settings enemySpawnInterval = 2, enemySpawnChance = 0.5, enemySpeedMultiplier = 1.5, enemyDamageMultiplier = 1.5, -- Tower settings towerDamage = 10, towerRange =

function Tower:upgrade() self.level = self.level + 1 self.damage = self.damage * 1.2 self.range = self.range * 1.2 end -- Tower settings towerDamage = 10

function Tower.new(x, y) local tower = setmetatable({}, Tower) tower.x = x tower.y = y tower.damage = config.towerDamage tower.range = config.towerRange tower.level = 1 return tower end

-- Game logic local game = {} game.enemies = {} game.towers = {} game.wave = 1

roblox toy defense script better
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