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Java Game Jar 320x240 -

import javafx.animation.AnimationTimer;

Create a new Java class (e.g., GameWindow.java ) and add the following code: java game jar 320x240

gameLogic = new GameLogic(); AnimationTimer timer = new AnimationTimer() { @Override public void handle(long currentTime) { gameLogic.update(currentTime); } }; timer.start(); import javafx

public void update(long currentTime) { if (lastUpdateTime == 0) { lastUpdateTime = currentTime; } Create a new Java class (e.g.

import javafx.animation.AnimationTimer;

public class GameLogic { private long lastUpdateTime = 0;

primaryStage.show(); }