Anton-s Opengl 4 Tutorials Books Pdf File May 2026
glfwSwapBuffers(window); glfwPollEvents(); }
// Create and compile the vertex shader GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertexShader, 1, &vertexShaderSource, NULL); glCompileShader(vertexShader); Anton-s OpenGL 4 Tutorials books pdf file
glUseProgram(program); glDrawArrays(GL_TRIANGLES, 0, 3); including setting up the window
// Create and link the program GLuint program = glCreateProgram(); glAttachShader(program, vertexShader); glAttachShader(program, fragmentShader); glLinkProgram(program); creating and compiling shaders
return 0; } This example demonstrates how to create a simple OpenGL 4 program, including setting up the window, creating and compiling shaders, and drawing a triangle.
// Create and compile the fragment shader GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); glCompileShader(fragmentShader);