Anime Defenders Script (2024)
# Defender properties defender_size = 50 defender_pos = [SCREEN_WIDTH / 2, SCREEN_HEIGHT - defender_size * 2] defender_speed = 5
class Bullet: def __init__(self, x, y): self.pos = [x, y] Anime Defenders Script
running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.MOUSEBUTTONDOWN: bullets.append(Bullet(defender_pos[0] + defender_size / 2, defender_pos[1])) # Defender properties defender_size = 50 defender_pos =
# Cap the frame rate clock.tick(60)
# Collision detection for enemy in enemies[:]: for bullet in bullets[:]: if (enemy.pos[0] < bullet.pos[0] + bullet_size and enemy.pos[0] + enemy_size > bullet.pos[0] and enemy.pos[1] < bullet.pos[1] + bullet_size and enemy.pos[1] + enemy_size > bullet.pos[1]): enemies.remove(enemy) bullets.remove(bullet) y): self.pos = [x
# Screen dimensions SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
# Move and draw bullets for bullet in bullets: bullet.move() pygame.draw.rect(screen, WHITE, (bullet.pos[0], bullet.pos[1], bullet_size, bullet_size)) if bullet.pos[1] < 0: bullets.remove(bullet)